﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;

namespace COC.GameLogic
{
	class Ammo
	{
		private float m_Speed;
		public float Speed
		{
			get { return m_Speed; }
		}
		private Ray m_Ammo;
		public Ray AmmoRay
		{
			get { return m_Ammo; }
		}
		public Vector3 Position
		{
			get { return m_Ammo.Position; }
		}
		public Vector3 Direction
		{
			get { return m_Ammo.Direction; }
		}
		public Ammo(Vector3 start, Vector3 direction, float speed)
		{
			m_Ammo = new Ray(start, direction);
			m_Speed = speed;
		}
	}

	public class AmmoManager
	{
		public AmmoManager()
		{

		}

		public void EmmitAmmo()
		{

		}
	}
}